First-person drone racing is much harder than I expected
Sebastian Anthony
The protagonist of this story: me. Note how I am almost as tall as the room—not ideal for flying finicky drones.
11 more images in gallery
The floor extends in every direction as far as the eye can see, punctuated irregularly by oil barrels and pillars of rustic brick. The lighting is odd; bright white and purple, with hints of the London skyline through a distant window. For a brief moment, my vision is completely filled by a giant pair of shoes. But then the feet are gone! And the horizon is clear! I wish myself forwards and upwards... and I'm flying! FLYINGGG!!!
And then three seconds later I hit a barrel, a propeller flies off with a whiz-crunch, and I tumble gracelessly to the floor. The landing is hard, and somehow I'm flipped upside down. I lay there for a few minutes, neutered and useless, contemplating the poor life choices that led to this sad end.
Such is the brutality of first-person view (FPV) drone racing.
Read 10 remaining paragraphs | Comments
from Gear & Gadgets – Ars Technica http://ift.tt/1QGLQPV
via IFTTT
Post a Comment