What we can learn from Mighty No. 9’s troubled launch

In the end, Mighty no. 9's launch couldn't live up to the optimism that's all over this colorful art.

Here at Ars Technica, we're used to crowdfunded projects failing to live up to expectations. Even by the standards of Kickstarter projects, though, this week's release of Mighty No. 9 is becoming a case study in launch debacles.

The full list of problems is quite lengthy, and middling to awful reviews for the game itself are just the start of it. Many backers and watchers began to worry last month when a tone deaf, borderline insulting trailer showed a game with graphics reminiscent of those fan-made Net Yaroze games on the old PlayStation Underground discs.

A Eurogamer comparison video this week demonstrates that the final game looks markedly worse than the "evaluation test" showed to attract Kickstarter backers roughly three years ago. Considering the test footage reportedly took seven days to create and didn't have millions of crowdfunding dollars behind it yet, the difference is a bit baffling.

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